vmath

class Vector
class Quaternion
class Matrix
vmath.vec(x: float, y: float, z: float) Vector
vmath.quat(x: float, y: float, z: float, w: float) Quaternion
vmath.mat(position: Vector, rotation: Quaternion, scale: Vector) Matrix
vmath.rotate_x(angle: float) Quaternion
vmath.rotate_y(angle: float) Quaternion
vmath.rotate_z(angle: float) Quaternion
vmath.rotate(axis: Vector, angle: float) Quaternion
vmath.slerp(a: Quaternion, b: Quaternion, t: float) Quaternion
vmath.random_axis() Vector
vmath.random_rotation() Quaternion

Vector

Vector.normal() Vector
Vector.length() float
Vector.pack() bytes

Quaternion

Quaternion.axis() Vector
Quaternion.angle() float
Quaternion.inverse() Quaternion
Quaternion.pack() bytes

Matrix

Matrix.inverse() Matrix
Matrix.position() Vector
Matrix.rotation() Quaternion
Matrix.scale() Vector
Matrix.pack() bytes

Scaling a Vector

Vector * float -> Vector
float * Vector -> Vector
Vector * Vector -> Vector

Rotate a Vector

Quaternion * Vector -> Vector

Rotate a Quaternion

Quaternion * Quaternion -> Quaternion

Apply Transform

Matrix * Matrix -> Matrix
Matrix * Vector -> Vector